Powered by
Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number CHI PLAY,
October 10–13, 2023,
Stratford, Canada
Frontmatter
Research Papers
“An Adapt-or-Die Type of Situation”: Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals
Veera Vimpari,
Annakaisa Kultima,
Perttu Hämäläinen, and
Christian Guckelsberger
(Aalto University, Espoo, Finland; Aalto University, Helsinki, Finland; Queen Mary University of London, London, UK)
Publisher's Version
Archive submitted (3.2 MB)
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency
Ruoxin You,
Yihao Zhou,
Weicheng Zheng,
Yiran Zuo,
Mayra Donaji Barrera Machuca, and
Xin Tong
(University College London, London, UK; East China Normal University, Shanghai, China; Duke Kunshan University, Kunshan, China; Shanghai Yue Kong Pao Senior Secondary School, Shanghai, China; Dalhousie University, Halifax, Canada)
Publisher's Version
Prospective Passion and Social Capital within DotA 2 Players
Daniel Johnson,
Julian Frommel,
Winnifred Louis,
Matthew David Lee,
Porntida Tanjitpiyanond, and
Regan L. Mandryk
(QUT, Brisbane, Australia; Utrecht University, Utrecht, Netherlands; University of Queensland, Brisbane, Australia; University of Pennsylvania, Philadelphia, USA; University of Victoria, Victoria, Canada; University of Saskatchewan, Saskatoon, Canada)
Publisher's Version
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka,
Samuli Laato,
Katharina Jahn,
Juho Hamari, and
Bjoern Niehaves
(University of Bremen, Bremen, Germany; Tampere University, Tampere, Finland; Chemnitz University of Technology, Chemnitz, Germany)
Publisher's Version
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
Stuart Hallifax,
Maximilian Altmeyer,
Kristina Kölln,
Maria Rauschenberger, and
Lennart E. Nacke
(University of Waterloo, Waterloo, Canada; German Research Center for Artificial Intelligence, Saarbrücken, Germany; University of Applied Sciences Emden, Emden, Germany; University of Seville, Sevilla, Spain)
Publisher's Version
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Rakesh Patibanda,
Aryan Saini,
Nathalie Overdevest,
Maria F. Montoya,
Xiang Li,
Yuzheng Chen,
Shreyas Nisal,
Josh Andres,
Jarrod Knibbe,
Elise van den Hoven, and
Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; Australian National University, Canberra, Australia; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
Rakesh Patibanda,
Chris Hill,
Aryan Saini,
Xiang Li,
Yuzheng Chen,
Andrii Matviienko,
Jarrod Knibbe,
Elise van den Hoven, and
Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; KTH Royal Institute of Technology, Stockholm, Sweden; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
Maria F. Montoya,
YuYang Ji,
Ryan Wee,
Nathalie Overdevest,
Rakesh Patibanda,
Aryan Saini,
Sarah Jane Pell, and
Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia)
Publisher's Version
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
Jana Franceska Funke,
Anja Schikorr,
Sukran Karaosmanoglu,
Teresa Hirzle,
Frank Steinicke, and
Enrico Rukzio
(Ulm University, Ulm, Germany; Universität Hamburg, Hamburg, Germany; University of Copenhagen, Copenhagen, Denmark; University of Ulm, Ulm, Germany)
Publisher's Version
Archive submitted (230 MB)
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
Ana Cláudia Guimarães Santos,
Wilk Oliveira,
Juho Hamari,
Sivaldo Joaquim, and
Seiji Isotani
(University of São Paulo, São Carlos, Brazil; Tampere University, Tampere, Finland; Federal University of Alagoas, Maceió, Brazil; Harvard University, Cambridge, USA)
Publisher's Version
proc time: 8.31