ICSE 2012 Workshops
2012 34th International Conference on Software Engineering (ICSE)
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2012 Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS), June 9, 2012, Zurich, Switzerland

GAS 2012 – Proceedings

Contents - Abstracts - Authors

Second International Workshop on Games and Software Engineering: Realizing User Engagement with Game Engineering Techniques (GAS)

Preface

Title Page
Foreword

Games of Software Engineering
Sat, Jun 9, 09:00 - 10:30 (Chair: Kendra M. L. Cooper)

Learning Software Engineering Processes through Playing Games: Suggestions for Next Generation of Simulations and Digital Learning Games
Jöran Pieper
(University of Applied Sciences Stralsund, Germany)
It Was a Bit of a Race: Gamification of Version Control
Leif Singer and Kurt Schneider
(Leibniz Universität Hannover, Germany)

Games for Software Engineering
Sat, Jun 9, 11:00 - 12:30 (Chair: Gail E. Kaiser)

Toward Adopting Self-Organizing Models for the Gamification of Context-Aware User Applications
Daniel J. Dubois
(Politecnico di Milano, Italy)

Serious and Pervasive Games
Sat, Jun 9, 14:00 - 15:30 (Chair: Swapneel K. Sheth)

Supporting Seniors Rehabilitation through Videogame Technology: A Distributed Approach
Dario Maggiorini, Laura Anna Ripamonti, and Eraldo Zanon
(University of Milan, Italy)
Adaptive Serious Game Development
Damir Ismailović, Juan Haladjian, Barbara Köhler, Dennis Pagano, and Bernd Brügge
(TU Munich, Germany)
Evaluation of User Engagement and Message Comprehension in a Pervasive Software Installation
Mia Aasbakken, Letizia Jaccheri, and Konstantinos Chorianopoulos
(NTNU, Norway; Ionian University, Greece)
Creation of a Game-Based Digital Layer for Increased Museum Engagement among Digital Natives
Katelyn Doran, Acey Boyce, Andrew Hicks, Jamie Payton, and Tiffany Barnes
(University of North Carolina at Charlotte, USA)

Software Engineering for Games
Sat, Jun 9, 16:00 - 17:30 (Chair: Jonathan S. Bell)

Reusable Components for Artificial Intelligence in Computer Games
Christopher Dragert, Jörg Kienzle, and Clark Verbrugge
(McGill University, Canada)
Feedback in Low vs. High Fidelity Visuals for Game Prototypes
Barbara Köhler, Juan Haladjian, Blagina Simeonova, and Damir Ismailović
(TU Munich, Germany)

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