FSE 2024 CoLos
32nd ACM International Conference on the Foundations of Software Engineering (FSE 2024)
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1st ACM International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games 2024)
,
July 16, 2024
,
Porto de Galinhas, Brazil
FaSE4Games 2024 – Proceedings
Contents
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Abstracts
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Authors
Twitter:
https://twitter.com/esecfse
1st ACM International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games 2024)
Frontmatter
Title Page
Welcome from the Chairs
FaSE4Games 2024 Organization
Papers
Towards the Automatic Replication of Gameplays to Support Game Debugging
Stefano Campanella
,
Emanuela Guglielmi
,
Rocco Oliveto
,
Gabriele Bavota
, and
Simone Scalabrino
(USI Lugano, Switzerland; University of Molise, Italy)
Publisher's Version
Unit Test Generation using Large Language Models for Unity Game Development
Ciprian Paduraru
,
Alin Stefanescu
, and
Augustin Jianu
(University of Bucharest, Romania; certSIGN, Romania)
Publisher's Version
Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games
Patric Feldmeier
and
Gordon Fraser
(University of Passau, Germany)
Publisher's Version
A Data-Driven Analysis of Player Personalities for Different Game Genres
Xiaozhou Li
,
Valentina Lenarduzzi
, and
Davide Taibi
(University of Oulu, Finland)
Publisher's Version
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