FSE 2024 CoLos
32nd ACM International Conference on the Foundations of Software Engineering (FSE 2024)
Powered by
Conference Publishing Consulting

1st ACM International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games 2024), July 16, 2024, Porto de Galinhas, Brazil

FaSE4Games 2024 – Proceedings

Contents - Abstracts - Authors
Twitter: https://twitter.com/esecfse

1st ACM International Workshop on Foundations of Applied Software Engineering for Games (FaSE4Games 2024)

Frontmatter

Title Page
Welcome from the Chairs
FaSE4Games 2024 Organization

Papers

Towards the Automatic Replication of Gameplays to Support Game Debugging
Stefano Campanella, Emanuela Guglielmi, Rocco Oliveto, Gabriele Bavota, and Simone Scalabrino
(USI Lugano, Switzerland; University of Molise, Italy)
Publisher's Version
Unit Test Generation using Large Language Models for Unity Game Development
Ciprian Paduraru, Alin Stefanescu, and Augustin Jianu
(University of Bucharest, Romania; certSIGN, Romania)
Publisher's Version
Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games
Patric Feldmeier and Gordon Fraser
(University of Passau, Germany)
Publisher's Version
A Data-Driven Analysis of Player Personalities for Different Game Genres
Xiaozhou Li, Valentina Lenarduzzi, and Davide Taibi
(University of Oulu, Finland)
Publisher's Version

proc time: 0.86