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Proceedings of the ACM on Human-Computer Interaction, Volume 7, Number CHI PLAY,
October 10–13, 2023,
Stratford, Canada
Frontmatter
Research Papers
“An Adapt-or-Die Type of Situation”: Perception, Adoption, and Use of Text-to-Image-Generation AI by Game Industry Professionals
Veera Vimpari
, Annakaisa Kultima
, Perttu Hämäläinen
, and Christian Guckelsberger
(Aalto University, Espoo, Finland; Aalto University, Helsinki, Finland; Queen Mary University of London, London, UK)
Publisher's Version
Archive submitted (3.2 MB)
BlueVR: Design and Evaluation of a Virtual Reality Serious Game for Promoting Understanding towards People with Color Vision Deficiency
Ruoxin You
, Yihao Zhou
, Weicheng Zheng
, Yiran Zuo
, Mayra Donaji Barrera Machuca
, and Xin Tong
(University College London, London, UK; East China Normal University, Shanghai, China; Duke Kunshan University, Kunshan, China; Shanghai Yue Kong Pao Senior Secondary School, Shanghai, China; Dalhousie University, Halifax, Canada)
Publisher's Version
Prospective Passion and Social Capital within DotA 2 Players
Daniel Johnson
, Julian Frommel
, Winnifred Louis
, Matthew David Lee
, Porntida Tanjitpiyanond
, and Regan L. Mandryk
(QUT, Brisbane, Australia; Utrecht University, Utrecht, Netherlands; University of Queensland, Brisbane, Australia; University of Pennsylvania, Philadelphia, USA; University of Victoria, Victoria, Canada; University of Saskatchewan, Saskatoon, Canada)
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The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka
, Samuli Laato
, Katharina Jahn
, Juho Hamari
, and Bjoern Niehaves
(University of Bremen, Bremen, Germany; Tampere University, Tampere, Finland; Chemnitz University of Technology, Chemnitz, Germany)
Publisher's Version
From Points to Progression: A Scoping Review of Game Elements in Gamification Research with a Content Analysis of 280 Research Papers
Stuart Hallifax
, Maximilian Altmeyer
, Kristina Kölln
, Maria Rauschenberger
, and Lennart E. Nacke
(University of Waterloo, Waterloo, Canada; German Research Center for Artificial Intelligence, Saarbrücken, Germany; University of Applied Sciences Emden, Emden, Germany; University of Seville, Sevilla, Spain)
Publisher's Version
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Rakesh Patibanda
, Aryan Saini
, Nathalie Overdevest
, Maria F. Montoya
, Xiang Li
, Yuzheng Chen
, Shreyas Nisal
, Josh Andres
, Jarrod Knibbe
, Elise van den Hoven
, and Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; Australian National University, Canberra, Australia; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player’s Physical Body and the Virtual World
Rakesh Patibanda
, Chris Hill
, Aryan Saini
, Xiang Li
, Yuzheng Chen
, Andrii Matviienko
, Jarrod Knibbe
, Elise van den Hoven
, and Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; University of Cambridge, Cambridge, UK; Xi’an Jiaotong-Liverpool University, Suzhou, China; KTH Royal Institute of Technology, Stockholm, Sweden; University of Melbourne, Melbourne, Australia; University of Technology Sydney, Sydney, Australia; Eindhoven University of Technology, Eindhoven, Netherlands)
Publisher's Version
Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System
Maria F. Montoya
, YuYang Ji
, Ryan Wee
, Nathalie Overdevest
, Rakesh Patibanda
, Aryan Saini
, Sarah Jane Pell
, and Florian ‘Floyd’ Mueller
(Monash University, Melbourne, Australia; Monash University, Clayton, Australia)
Publisher's Version
Tiles to Move: Investigating Tile-Based Locomotion for Virtual Reality
Jana Franceska Funke
, Anja Schikorr
, Sukran Karaosmanoglu
, Teresa Hirzle
, Frank Steinicke
, and Enrico Rukzio
(Ulm University, Ulm, Germany; Universität Hamburg, Hamburg, Germany; University of Copenhagen, Copenhagen, Denmark; University of Ulm, Ulm, Germany)
Publisher's Version
Archive submitted (230 MB)
The Consistency of Gamification User Types: A Study on the Change of Preferences over Time
Ana Cláudia Guimarães Santos
, Wilk Oliveira
, Juho Hamari
, Sivaldo Joaquim
, and Seiji Isotani
(University of São Paulo, São Carlos, Brazil; Tampere University, Tampere, Finland; Federal University of Alagoas, Maceió, Brazil; Harvard University, Cambridge, USA)
Publisher's Version
proc time: 8.5